

Normally, I'm all for that kind of thing, since it's well-balanced if the weapon is pretty powerful. The lesser of these two is that the weapon energy drains fast.
It's much more powerful than the little drills, but it has two huge weaknesses. Once you charge it up, X's arm turns into a drill that you can use to damage enemies. The charged version seems powerful, but it's nearly impossible to use. The damage is still small enough that it takes a while to defeat the enemy, so there's no real advantage to using it over your standard buster shots, especially since it's deflected by the same things those are. The biggest problem with this is that the spread doesn't tend to work very well with smaller enemies, only one drill will get stuck anyway, and with larger ones, you're lucky to have two of them get stuck. If you do this, you get a spreadshot of three drills, rather than the normal one, and all three of them can get stuck and cause damage in unison. Then after a playthrough or two, I accidentally fired it rapidly twice in a row. While that sounds great, the damage output is pretty minimal, and after doing enough damage, it will eventually pierce through and fly off the edge of the screen, so you'll probably have to fire another one to defeat anything other than the weakest of enemies.įor a while, I thought that was all it could do. Otherwise, you fire a tiny flying drill that will get "stuck" in whatever it hits and slowly damage whatever it's stuck to. It's the thing you use to bust down breakable walls, giving it at least that uniqueness.

I'm gonna go in the order that I acquired the weapons in my last playthrough. Even if two weapons are equally powerful (or useless), if one of them really appeals to me for whatever reason, it may land itself in a higher tier. Small adjustments to tiers will be made based on my own personal preference. Weapons that are simply overpoewred while being unbalanced are still getting lumped into A-tier. S tier is reserved for weapons that are not only very powerful, but also perfectly balanced or incredibly fun to use in my opinion. The ranking will be mostly based on usefulness, with the most universally useful weapons going into A tier. I'll be splitting them into tiers that start with E tier being the worst - weapons that are absolute garbage that the devs should be ashamed about - through D-C-B-A and then finally S tier. So I want to do a little bit of analysis of the arsenal as a whole. I've been playing a lot the past couple weeks, heh.Īnyway, I've been playing around with the special weapons, which are always one of my favorite parts of ROCKMAN games. So I wanted to get my revenge on the game by playing it more thoroughly - it's probably the RX game I've played the least of out of the entire series. A bit reason for this was because it took me five hours to complete X3. I tried to do a ROCKMANX 25th Anniversary marathon playing all eight games in a row, but petered out in the middle of X5. So, I've been playing a lot of ROCKMANX3 recently.
